Playcraft Platform for creators who ship and scale interactive experiences
Launch fast with modular levels, tune live events, and measure player moments in one console. Focus on design while Forge handles matchmaking, retention triggers and analytics overlays.
Modular levels, instant iterates
Compose experiences from reusable modules, deploy A/B branches in minutes, and rollback safely. Designers keep control while engineers automate builds and live patches.
- • Visual node editor
- • Real-time playtests
- • Asset pipeline hooks
Showcase — quick looks
Community levels — spotlight
Arcade jams
Weekly events with live leaderboards, rapid matchmaking and theme packs. Host or join in seconds.
HUD themes
Customizable overlays let designers test friction and reward cadence without code changes.
Ready to prototype a live event?
Spin a sandbox instance, invite five players, and run a staged experiment with HUD overlays. Results feed directly into the analytics console.
Voices from builders
"ArcadeForge shortened our prototype loop. We could run two live variations and ship the preferred one the same day. Player feedback was visible in the HUD and actionable."
"Integrations with our telemetry were painless. Teams that used Forge saw retention lift in week one."
Numbers that matter
Avg session uplift after HUD tuning
Median time to first playable prototype
Median deployment latency for live patches
How it works — three quick steps
- Compose — pick modules from the kit, wire flows in the node editor.
- Stage — launch a private event with HUD variants and telemetry hooks.
- Scale — promote the best branch, instrument retention actions, and automate rollouts.
The platform reduces friction by keeping design, test and telemetry in one loop. Teams focus on player moments; the system handles delivery, rules, matchmaking and analytics aggregation.
Contact & demo
Tell us about a project or request a sandbox. We’ll respond with tailored next steps.