ArcadeForge

Playcraft Platform for creators who ship and scale interactive experiences

Launch fast with modular levels, tune live events, and measure player moments in one console. Focus on design while Forge handles matchmaking, retention triggers and analytics overlays.

LIVE Events · Heatmap HUD active
ArcadeForge cinematic preview

Modular levels, instant iterates

Compose experiences from reusable modules, deploy A/B branches in minutes, and rollback safely. Designers keep control while engineers automate builds and live patches.

  • Visual node editor
  • Real-time playtests
  • Asset pipeline hooks
Level editor snapshot

Ready to prototype a live event?

Spin a sandbox instance, invite five players, and run a staged experiment with HUD overlays. Results feed directly into the analytics console.

Voices from builders

"ArcadeForge shortened our prototype loop. We could run two live variations and ship the preferred one the same day. Player feedback was visible in the HUD and actionable."

— Lina Morales, Lead Designer

"Integrations with our telemetry were painless. Teams that used Forge saw retention lift in week one."

— Studio Orion

Numbers that matter

+120%

Avg session uplift after HUD tuning

45m

Median time to first playable prototype

99ms

Median deployment latency for live patches

How it works — three quick steps

  1. Compose — pick modules from the kit, wire flows in the node editor.
  2. Stage — launch a private event with HUD variants and telemetry hooks.
  3. Scale — promote the best branch, instrument retention actions, and automate rollouts.

The platform reduces friction by keeping design, test and telemetry in one loop. Teams focus on player moments; the system handles delivery, rules, matchmaking and analytics aggregation.

Contact & demo

Tell us about a project or request a sandbox. We’ll respond with tailored next steps.